Party Explorer

2D tilemap performance sandbox — game, city generation, world routing, and terrain debug tools. All tools reuse the same ES module codebase as the live game.

Serve over HTTP — do not open files directly from disk. Example: npx --yes serve .

Game

Debug editors

CityGen

City Editor

Single-city generator with every config param, layer toggles, tile inspector, and catalog building sprites. Uses city-generator.js directly.

city-editor.html

World

World Editor

Unified per-world authoring — terrain & climate, Voronoi regions, roads, cities, shrines, and wild spawns. Pick a save-library world so overrides never bleed across slots.

world-editor.html

Deprecated

World Roads Editor (legacy)

Legacy direct entry — use World Editor with a world id instead. Inter-city A* routing, road stamping, terrain heightfield, and city connectors.

world-roads-editor.html

Terrain

Splat Editor

Paintable grid for debugging conc-conv-d autotile rim logic and terrain skin stamping with the same bake path as in-game chunks.

splat-editor.html

Shrines

Ice Shrine Dungeon Editor

Procedural ice elemental shrine interiors — frozen-rock walls, meltable 2×2 ice-rock obstacles, ice-stone reward, and interior-meta export via generateIceDungeon().

ice-dungeon-editor.html

Terrain

Coast / Shore Editor

Paint land/water micro-grids and preview coast flags, shore underlay, and bake layers via finalizeSampledTile with seaEnabled — isolate tiling bugs.

coast-shore-editor.html

Terrain

Terrace Editor

Paint height steps and preview cliff erosion, land roles, and terrace sprites via erodeLandHeightStep + collectBakeLayers — same path as the game.

terrace-editor.html

Deprecated

Biome World Editor (legacy)

Legacy direct entry — use World Editor with a world id instead. Land-biome thresholds, elevation noise, and Voronoi region groups.

biome-world-editor.html

Biomes

Whittaker Biome Chart

Temperature × precipitation coverage map — highlights which Whittaker zones are registered in live land[] vs planned targets still missing from biomes.json.

whittaker-chart.html

Biomes

Proc Gen Editor

React UI for vegetation, land biomes, and terraform groups — wind, splat, height bands, wild spawn pools, and ladder editing with save to biomes.json.

procgen-editor/index.html

Biomes

Terraform Groups

Create elevation ladders (dirty-sand → light-grass → stone → snow) and assign them to Voronoi regions in the World editor.

biome-groups-editor.html

Biomes

Biomes Catalog Editor

Browse vegetation sprites, edit biomes.json entries (grass, trees, rocks, land), add new types, and save directly to the repo via the dev server.

biomes-catalog-editor.html

Vegetation

Vegetation Type Editor

Tune one grass / tree / rock entry from biomes.json — density, wind, colliders, land mask — with live chunk bake and JSON export.

vegetation-type-editor.html

Vegetation

Biome Vegetation Editor

Paint land biomes and preview multi-type vegetation placement — same collectChunkPlacements path as the game.

biome-vegetation-editor.html

Wild

Wild AI Debug

Toy grass arena with pre-spawned wild roster — wander, flee, aggro, and sim-tier gizmos via shared wild-ai-gizmos (behavior testing, not spawn ecology).

wild-ai-debug.html

Combat

Pokémon Animation Debug

Every evolution-line species — scrub all baked animations with foot pivot, ref pivot, collision capsule, shadow tier, and live melee hitbox overlays.

pokemon-anim-debug.html

Combat

Pokémon Pivot Editor

Edit ground / ref / shadow pivots and hurtbox / hitbox per frame or globally. Saves PNG offsets and JSON directly into the repo via the dev server.

pokemon-pivot-editor.html

UI

Loading Screen Editor

Live preview of the cinematic boot / shrine loading HUD — tune layout, scrim, art, and logo motion. Saves to assets/loading-screen-visual.json for the game.

loading-screen-editor.html

Weather

Weather Preview

Polish screen-space weather on real biome terrain — rain, snow, fog, sandstorm, heat shimmer, and storms via WeatherScreenFx (game-ready overlay module).

weather-preview.html

Background

Palkia Background Preview

Magic void + split Palkia layers — spin galaxy.png between the hands while palkia.png stays fixed. Toggle reference overlay and tune pivot.

palkia-bg-preview.html